Jet VFX for the F/A-18 & F-14
Worked on setting up all effects tied to these jets, ensuring they are as realistic as possible, each vehicle has numerous damage and wreck states, engine afterburn, water interactions, numerous vapor effects, and weaponry fx.
For the vehicle fx I was responsible for the creation of the fx and the logic node networks that processed live flight data (such as velocity, acceleration, pitch, and altitude) to determine precisely when, how, and at what speeds various FX should trigger.
Collaborating with my counterpart in Stockholm to ensure the tech was standardized for all air vehicles.
Special thanks to Erik Ohman and Rylan Lampinski for design and FX help
Showcase of various F/A-18 wing vapors based on speed and pitch
Showcase of various F/A-18 pilot weapon systems
F/A-18 second seat missile.
Showcase of various F14 wing vapors based on speed and pitch in wing pinned position
Showcasing a limited time air superiority event, I worked on the stockpile explosion FX