BF6: Carrier Strike Missiles

VFX Technical Challenges (Carrier Strike):
I worked on the missile FX and launcher logic required for the missile launcher systems, using clever visual tricks to handle rapid projectile firing FX while remaining performant across various platforms.

Partnered closely with Technical Art and Gameplay Design to balance high-fidelity spectacle with strict performance budgets, resulting in a thrilling, stable game mode.
Collaboration credit: Will McKay and Shan Lin

Missiles fire at enemy ships from each zone when captured.

Missile Launcher and Backblast

Missiles had to be optimized for constant bombardment while remaining performant